[Unity资产] 多维环境无限创造世界Unity游戏素材资源

[复制链接]
爽宝宝 发表于 2020-5-24 08:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
多维环境无限创造世界Unity游戏素材资源


游客,您需要回复才可以查看或下载该资源!立即注册

本游戏资料是多维环境无限创造世界Unity游戏素材资源,大小:40 MB ,格式:unitypackage,使用软件:unity2018.4.17或更高,资产版本:Version7.1(current),供广大设计师学习使用,语言:英语。RRCG分享

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。


《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html

更多相关内容请关注:Unity游戏素材专区Unity视频教程专区中文字幕教程专区


视频预览:




多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源 多维环境无限创造世界Unity游戏素材资源


Voxel Play is a procedural, fast environment based on cubes plus a collection of tools to speed up your game development. It leverages highly optimized code, including GPU instancing, compute buffers and texture arrays, to generate beautiful, rich, vast infinite worlds which can be customized and extended in many ways.
Playable demos: Windows | Mac
Voxel Play provides an integrated solution for sky, terrain, water, vegetation, physics, world interaction, UI, inventory and more.
*** Current Features ***
The goal for Voxel Play is to provide an easy to use but powerful and extensible rule-based voxel engine that fills the open spaces of your world while it allows you to edit any number of areas.
Template based
- Voxel Play works with Scriptable Objects to create world, biomes, voxels and model definitions. Each definition is a set of generation rules plus textures and sounds: a world is composed of several biomes which model the type and shape of terrain as well as the vegetation (bushes, trees, ...).
- Define any number of worlds, biomes, models and voxels within the Unity Editor and model your world in interactive mode at runtime using the same interface (anything you modify gets saved).
- Activate the Constructor: a special area where you can define custom, reusable models (like trees or buildings) and stamp them massively according to biome rules.
Extensible
- Comprehensive set of runtime events (ie. OnChunkBeforeCreate).
- Allows custom terrain generators.
- Plugable detail generators. Develop your own spawner class or reuse the provided examples, and add them to the world generator in the inspector.
- Full C# and shader source code included.
Flexible
Geometry shaders, GPU instancing, compute buffers and other advanced rendering features are automatically disabled if the platform does not support them.
Ready to Use with Demo Scenes
Voxel Play comes with 5 demo scenes including lot of textures, sounds and predefined biomes and voxels you can use in your project.
Core Features
- Performance. Uses advanced techniques like hidden face removal, greedy meshing, GPU instancing, compute buffers and linearized, cached-friendly data structures, pooling and others to provide best performance.
- Multi-threading support.
- Smart voxel & chunk octree-based culling system for optimized chunk generation & voxel count.
- Customizable chunk pool system.
- Integrated ambient occlusion.
- Integrated fog with sky blending.
- Automatic NavMesh generation.
- Greedy meshing (greatly reduces vertex count for colliders, NavMesh and other voxel types, like clouds).
- Standard Unity shadows support.
- Standard Unity collider system support
- Smooth Lighting (light spread / voxelized Global Illumination)
- POM (Parallax Occlusion Mapping) using Relief Mapping technique.
- Supports Normal maps.
- Emission / Glow effects
- In-editor rendering capability. See the world inside the SceneView at design time.
- Torch lights and point light support with blinking effect.
- High-performance lighting system.
- Fast ray-cast system.
- Destructible environment.
- Voxel hit and destruction sounds per type
- Voxel damage cracks.
- Voxel damage particles with object pooling.
- Voxel custom footfalls.
- Color-based, transparent, cutout, textured and custom vegetation and water voxel rendering variants.
- Custom-shape voxels (eg. half-blocks).
- GPU instanced custom voxels with compute buffers option.
- Native voxel rotation.
- Dynamic voxels (apply transforms).
- Collapsing structures.
- Connected textures.
- Connected voxels.
- Animated textures.
- Customizable outline effect integrated in shader.
- Customizable chunk size (16 or 32).
- VR compatible (multi-pass, Single Pass Stereo and Single Pass Instanced).
Terrain Features
- Multi-step flexible generator: allows you to combine different heightmaps and operations producing rich and varied geography including mountains, valleys, rivers, islands, beaches, canyons, plateau, ... 20 available operation types (and more to come) to play with.
- Procedural voxel terrain generated automatically at runtime on demand.
- Infinite variations based on seed.
- Unity terrain/SpeedTree/vegetation system to Voxel Play Environment converter. Convert your existing terrain to a voxel scene with a couple of clicks!
- Optionally provide your own voxels, modify the generated chunks before they're rendered or even plug-in your own terrain generator based on a given template.
- Biome support (grassland, desert, forest, rainforest, tundra, taiga, snow, beach, shrubland and bare)
- Biome map explorer window. Visualize biome distribution on any area in the world.
- Cave system. A default cave generator is provided in the demo world. Modify it or add different cave system generators to create compelling underworlds.
- Village/buildings system. A default building spawner is provided which you can extend with your own village requirements.
- Curved effect. One click and get a curved environment with custom curve int


更多Unity中文教程:

《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
《Unity益智消除类游戏开发设计实例制作视频教程》中文字幕版:
https://www.rrcg.cn/thread-16685767-1-1.html
《Unity 5游戏UI用户界面制作视频教程》中文字幕版:
https://www.rrcg.cn/thread-16711920-1-1.html
《Unity游戏引擎的基础入门视频教程》中文字幕版:
https://www.rrcg.cn/thread-16443080-1-1.html
《Unity动作冒险解谜游戏制作视频教程》中文字幕版:
https://www.rrcg.cn/thread-16537882-1-1.html
《Unity中VR虚拟现实基础训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16655882-1-1.html
《Unity环境场景高效流程训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16724113-1-1.html

更多相关内容请关注:Unity视频教程专区Unity资料专区中文字幕教程专区

精彩评论35

薄荷1 发表于 2020-5-24 08:03:35 | 显示全部楼层

回帖奖励 +1 枚CG币

酷!为了CG币,尼玛拼了!
橙色水晶 发表于 2020-5-24 08:10:52 | 显示全部楼层

回帖奖励 +1 枚CG币

资源哪里好,肯定人人找!
fanggz 发表于 2020-5-24 08:21:39 | 显示全部楼层

回帖奖励 +1 枚CG币

从业不识人人素材,做遍项目也枉然!
光魔 发表于 2020-5-24 08:22:12 | 显示全部楼层

回帖奖励 +1 枚CG币

想要成为大师,来人人就对了!
杨元龙 发表于 2020-5-24 08:22:58 | 显示全部楼层

回帖奖励 +1 枚CG币


资源哪里好,肯定人人找!
yoyomino 发表于 2020-5-24 08:29:39 | 显示全部楼层

回帖奖励 +1 枚CG币

从业不识人人素材,做遍项目也枉然!
chidi 发表于 2020-5-24 08:41:04 | 显示全部楼层

回帖奖励 +1 枚CG币

资源哪里好,肯定人人找!
ismesge 发表于 2020-5-24 08:44:09 | 显示全部楼层

回帖奖励 +1 枚CG币

终于找到了,太不容易了,感谢感谢!
ykltt 发表于 2020-5-24 08:57:09 | 显示全部楼层

回帖奖励 +1 枚CG币

每天上人人,回帖赚币两不误!
gx101 发表于 2020-5-24 09:00:23 | 显示全部楼层

回帖奖励 +1 枚CG币

终于找到了,太不容易了,感谢感谢!
msms_Fl481mXX 发表于 2020-5-24 09:14:16 | 显示全部楼层

回帖奖励 +1 枚CG币

从业不识人人素材,做遍项目也枉然!
wowdamu 发表于 2020-5-24 09:14:20 | 显示全部楼层

回帖奖励 +1 枚CG币

终于找到了,太不容易了,感谢感谢!
wdhwdwVIP会员 永久VIP 发表于 2020-5-24 09:17:46 | 显示全部楼层

回帖奖励 +1 枚CG币

每天上人人,回帖赚币两不误!
1437822259 发表于 2020-5-24 09:24:24 | 显示全部楼层

回帖奖励 +1 枚CG币

终于找到了,太不容易了,感谢感谢!
nihon 发表于 2020-5-24 09:25:30 | 显示全部楼层

回帖奖励 +1 枚CG币

每天上人人,回帖赚币两不误!
tsttk3 发表于 2020-5-24 09:26:39 | 显示全部楼层

回帖奖励 +1 枚CG币

每天上人人,回帖赚币两不误!
四叶 发表于 2020-5-24 09:27:44 | 显示全部楼层

回帖奖励 +1 枚CG币

资源哪里好,肯定人人找!
haha40 发表于 2020-5-24 09:30:18 | 显示全部楼层

回帖奖励 +1 枚CG币

终于找到了,太不容易了,感谢感谢!
曾经沧海sy 发表于 2020-5-24 09:31:15 | 显示全部楼层

回帖奖励 +1 枚CG币

从业不识人人素材,做遍项目也枉然!
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

关注0

粉丝6

帖子11521

发布主题
关闭

精华推荐上一条 /8 下一条