[3dsmax] 3dsmax中Phoenix FD液体仿真模拟实例训练视频教程

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抱着猫的老鼠 发表于 2020-5-21 09:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
3dsmax中Phoenix FD液体仿真模拟实例训练视频教程.jpg

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本教程是关于3dsmax中Phoenix FD液体仿真模拟实例训练视频教程,时长:4小时13分,大小:720 MB,MP4高清视频格式,教程使用软件:3dsmax,PS,附源文件,共24个章节,作者:VizGuru,语言:双语字幕。RRCG分享

PhoenixFD作为一款3ds Max流体仿真插件,Phoenix Fluid Dynamics是Chaos Software发布的软件产品,它可以非常棒的模拟烟、火、雾等流体。该插件很好的结合了具有突出渲染能力的基于网格的流体仿真。此外,对于一些均布流体而言,Phoenix FD能够对整个流体阵列进行处理,例如,压力衰减、热辐射冷却以及质量-温度互依赖性(mass-temperature dependence)。

流体的最本质特点就是不断变形,例如液体、气体、烟、雾等。Phoenix FD支持你在3ds Max中模拟这些流体。在Phoenix FD中,仿真的流体被存放在立方体或者网格中,并且每个最小单元格都包含该位置上的流体属性。这些属性包括温度、质量和速度。在仿真中,随着时间的推移,Phoenix将会在每个单元格之间传递内容。此外,由于物理规则的改变,Phoenix还会改变单元格的属性。最后,将仿真的结果用于渲染。

PhoenixFD流体模拟3DsMax插件V4.0版:
https://www.rrcg.cn/thread-16759287-1-1.html

更多相关内容请关注:3dsMax视频教程专区3dsmax插件专区中文字幕教程专区

视频预览:



01_Introduction to Phoenix FD Interface Liquid Source Grid .mp4_20200520_140628.037.jpg 03_Liquid Source Settings Emit Modes Phoenix Object Properties .mp4_20200520_140.jpg 07_Turbulent Water inside Sphere Confine Geometry Cutter Geometry.mp4_20200520_1.jpg 06_Helpers Overview Path Follow Body Force Turbulence Plain.mp4_20200520_140736.956.jpg 10_Additional Splash Techniques Fruit Orange Product Splashes.mp4_20200520_140746.085.jpg 10_Additional Splash Techniques Fruit Orange Product Splashes.mp4_20200520_140757.853.jpg 10_Additional Splash Techniques Fruit Orange Product Splashes.mp4_20200520_140802.606.jpg 10_Additional Splash Techniques Fruit Orange Product Splashes.mp4_20200520_140803.973.jpg 13_Semi-Transparent Liquid RGB Color Mixing.mp4_20200520_140809.965.jpg 15_Slow-mo Droplet Collision.mp4_20200520_140819.157.jpg 17_Liquid Morphing Between Objects.mp4_20200520_140825.644.jpg 18_Vortex Water Apple Collision.mp4_20200520_140831.037.jpg 18_Vortex Water Apple Collision.mp4_20200520_140832.254.jpg 19_Waterfall for Archviz.mp4_20200520_140835.661.jpg 21_BONUS Cascade Simulations with Multiple Grids.mp4_20200520_140839.460.jpg 22_BONUS Hot Water with Steam.mp4_20200520_140844.053.jpg 2020-05-20_141557.jpg

Liquid simulations are much simpler to make than they seem. In fact, just a few lessons into this course, you’ll feel comfortable running beautiful 3D water simulations that are sure to blow your clients’ minds, make a splash on Instagram & give a high-end feel to your reel. Liquid sims are used by big players like Apple in their launch trailers, to showcase waterproof ability & other extremely cool effects. You can immediately take this practical knowledge and apply it to your work, whether it’s a fountain for Archviz, water-resistance for Productviz or a slow-motion water splash for a soda commercial. I’ve used these effects to attract high-end clients and charge thousands of dollars per project & I’m teaching it all in this value-packed course
Phoenix FD is an amazing plug-in for 3Ds Max that allows you to create liquid simulations entirely within 3Ds Max.
Unlike RealFlow, the meshing takes place automatically during rendering
Heavy Vray optimization (both made by same company) allows for FAST rendering
Don’t get me wrong, RealFlow is great in certain situations, but my true love is Phoenix because it’s so much simpler and easier to use.
The settings make so much more sense
Simulation is fast, and you can get good results very quickly.
Effects like mixing liquids of different colors are surprisingly simple to setup
Particle Flow & tyFlow support allows for some spectacular effects, such as realistic rain
Fun helpers such as Body Force & Path follow allow for object morphing and spline follow effects
Highly realistic results with little effort (see Fountain & Waterfall examples below)
Used in production on major motion pictures & TV Shows such as Game of Thrones


PhoenixFD流体模拟3DsMax插件V4.0版:
https://www.rrcg.cn/thread-16759287-1-1.html

更多相关内容请关注:3dsMax视频教程专区3dsmax插件专区中文字幕教程专区

人人素材RRCG本资源地址:https://www.rrcg.cn/thread-16761309-1-1.html

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