[Unity资产] PBR着色器编辑器Unity游戏素材资源

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抱着猫的老鼠 发表于 2019-9-27 08:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
PBR着色器编辑器Unity游戏素材资源

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本游戏资料是Octave3D关卡设计工具Unity游戏素材资源,大小:60 MB ,格式:unitypackage,使用软件:unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html

更多相关内容请关注:Unity游戏素材专区Unity视频教程专区中文字幕教程专区

PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源 PBR着色器编辑器Unity游戏素材资源

NEW! Canvas Screenshot button
NEW! Easy graph share through Share button
NEW! SRP packages auto-importer
NEW! Compatibility with Unity 2019
NEW! Support for Post-Processing Stack shaders
NEW! Compatible with Substance in Unity plugin
NEW! Support for Custom Render Textures
NEW! Support for both HD and Lightweight SRP
NEW! Multi-Pass on Templates
NEW! Xbox One/PS4/Switch Support
NEW! Terrain support
NEW! Shader Templates
• HD PBR/Unlit SRP
• Lightweight PBR/Unlit SRP
• Custom RT Init/Update SRP
• Post-Process effects including Post-Processing Stack
• Alpha-Blended particles
• Sprite
• Unlit
• Unlit Lightmap
• UI
New Tool
• Post-Processing Stack Tool
New Samples
• Volumetric Pixelize by Raphael Ernaelsten
• SRP HD Omni Decal
• Mosaic Effect
• Unlit With Lightmap
• Substance 2018
• Custom Render Texture Rain
• SRP HD Material Types
• SRP Lightweight Terrain
New Templates
• Post Process Stack
• Unlit Lightmap
• Custom RT Init
• Custom RT Update
New Nodes
• Gradient
• Gradient Sample
• Diffusion Profile
• Baked GI
• Instance Id
New Shader Function
• Blinn Phong Light Wrap
• Decoding Directional Lightmap
• Terrain Wind Value
• Terrain Wind Animate Vertex
Latest Improvements
• Take a screenshot of your whole canvas by simply hitting the Screenshot button
• Easily share selected portions of the graph through the Share button
• Added new post-processing stack tool which generates a cs script with a PPS Renderer and Settings from a given shader.
• Amplify Shader Editor now supports both HD and Lightweight SRP v5.x.x via templates.
• Legacy HD and Lightweight SRP v3.x.x/v4.x.x templates are also supplied via Legacy packages.
• Support for Custom Render Texture usage on Unity 2017 and above via Custom RT templates.
• Substances can now also be used on ASE canvas with Unity 2018 and above through the Substance in Unity plugin.
• Can now access 8 UV channels when on Unity 2018.2 and above.
• Can Pan and Zoom ASE canvas camera through keyboard directional keys.
• Support for Material Types into HD PBR SRP template.
• Support for Specular workflow into Lightweight PBR SRP template.
• Custom Options can now be added directly over templates.
• Templates can now be Multi-Pass.
• Amplify Shader Editor is now compatible with Unity 2018.
• Official support for Xbox One/PS4/Switch.
• Texture Array Creator tool now also creates 3D Textures.
• New 'Additional Use Passes' section on both Surface and Template output nodes.
• Can create terrain shaders, completely from within ASE without external editing required.
• Improved editor rendering pipeline leading to huge performance boost.
• Reduced editor memory allocations resulting on a low Garbage Collector impact.
• Editor more snappy and responsive when auto panning and zooming.
• Multiple fixes over various nodes, editor and samples.
Learn more: Amplify Wiki
Discuss here: Unity Forum Thread
Shader Samples: Full List
The Editor will continue to be improved in future updates, there are a lot more features currently in development.
Notable Features
• Full source-code
• Support for Xbox One/PS4/Switch
• Custom Node API
• Shader Templates
• Shader Functions
• Multi-window Support
• Intuitive, familiar node interface
• Extensive node library
• Instancing Support
• User Contributed Nodes and Shaders
• Growing sample collection
Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.
INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.
MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.
OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines.
FLEXIBLE shader creation options. While in the current version you can create and extend Surface Shaders, upcoming updates will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications.
Check out the Overview Video
Learn more at our Product Page
Guide: ASE Manual
Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.
Get in touch, we would love to hear your story, help promote and feature y


更多Unity中文教程:

《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
《Unity益智消除类游戏开发设计实例制作视频教程》中文字幕版:
https://www.rrcg.cn/thread-16685767-1-1.html
《Unity 5游戏UI用户界面制作视频教程》中文字幕版:
https://www.rrcg.cn/thread-16711920-1-1.html
《Unity游戏引擎的基础入门视频教程》中文字幕版:
https://www.rrcg.cn/thread-16443080-1-1.html
《Unity动作冒险解谜游戏制作视频教程》中文字幕版:
https://www.rrcg.cn/thread-16537882-1-1.html
《Unity中VR虚拟现实基础训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16655882-1-1.html
《Unity环境场景高效流程训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16724113-1-1.html

更多相关内容请关注:Unity视频教程专区Unity资料专区中文字幕教程专区

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tao617238VIP会员 永久VIP 发表于 2019-9-27 08:04:43 | 显示全部楼层

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谢谢楼主的慷慨奉献
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想要成为大师,来人人就对了!
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