Begin Map
Begin Level
Begin Actor Class=StaticMeshActor Name=bs_st_170 Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor'
Begin Object Class=StaticMeshComponent Name="StaticMeshComponent0" Archetype=StaticMeshComponent'Default__StaticMeshActor:StaticMeshComponent0'
End Object
Begin Object Name="StaticMeshComponent0"
StaticMesh=StaticMesh'/Game/object/mesh/bs_st_02.bs_st_02'
bUseDefaultCollision=False
StaticMeshDerivedDataKey="STATICMESH_6F4494992CB61A37E4B1403C6156E6A_8C68575CEF434CA8A9E1DA4AED8A47BB_2C0B7D3B467D6D365AB6DCAEF2A804F10000000001000000010000000100000001000000010000000000000000000000000000004000000000000000010000000000803F0000803F0000803F0000803F000000000000803F00000000000000000000A04203030300000000"
BodyInstance=(ResponseToChannels=(Visibility=ECR_Ignore,Camera=ECR_Ignore),CollisionProfileName="NoCollision",CollisionResponses=(ResponseArray=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore))),CollisionEnabled=NoCollision)
RelativeLocation=(X=-10.000000,Y=80.000000,Z=0.000000)
End Object
StaticMeshComponent=StaticMeshComponent0
RootComponent=StaticMeshComponent0
ActorLabel="bs_st_4"
End Actor
End Level
Begin Surface
End Surface
End Map
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