The script is located here -> "[SpeedTree Modeler Install Dir]/Scripts/3ds Max/SpeedTree Utility Launcher 6.1.ms". Run the script from within 3ds Max by selecting the menu item "MAXScript->Run Script" and browsing to the location described. Use the "Import and Process" button to automatically build SpeedTree materials. Existing scene objects can be manually processed with the "Process Selected" button.
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