[三维软件] Vue9 DVD(no crack 无破解)update Build 9005575 beta(更新升级包)

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Peter 发表于 2011-1-7 19:20:28 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
Vue9 DVD(no crack 无破解)update Build 9005575 beta(更新升级包)
  
  
Vue9 DVD完整版(无破解)
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Vue 9 Feature Showcase: What's New in Vue 9
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Capitalizing on breakthrough technologies introduced in previous versions, Vue 9 adds a number of new and extended features such as:
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Flicker Reduction(新的抗闪烁算法)
New flicker reduction algorithms: Vue 9 proudly introduces new flicker reduction algorithms developed by e-on software. These algorithms produce animated renders with a noticeably reduced amount of flickering in a third of the time*, reinforcing Vue as the ultimate solution for rendering animated natural environments
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Animated Ecosystems(动态生态系统)
EcoSystem 4: dramatically reduced flickering, optimized rendering and memory management for Dynamic EcoSystems, animated EcoSystem populations, and more...
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Relighting(重新照明)
Relighting: : instantly adjusts the lighting of the scene after the render completes – lights can be turned on and off, colors can be changed, all in real-time!
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渲染提速30%
Faster Rendering: thanks to internal refactoring, Vue 9 renders up to 30% faster than previous versions!
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Interactive Network Rendering(交互式网络渲染)
using advanced data fragmentation and caching for the distribution of scenes to the rendering nodes, Vue 9 allows for completely interactive network rendering. Scenes are rendered to the screen while the network is handled in the background automatically.
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Improved Terrain Editor(改进的山体编辑器)
improvements include contextual brushes and fully customizable terrain brushes, automatic Terrain Retopology, Sculpting and Painting masks, Smear brush, Terrain Canvas extension...
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HDR Multi-Pass Rendering(HDR多通道渲染)
HyperBlob Technology: converts HyperTextured MetaBlobs to polygon objects with user defined LOD - ideal for the creation of extremely rich and detailed rock formations!
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Custom Interfaces(高度自定义的用户界面)
create simplified high-level controls and access these controls directly from the material editor, the terrain editor or the object editors!
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Auto Saving and Scene Snapshots(后台自动保存文档及预览图)
this unique and innovative technology automatically saves the scenes in the background, while working, without interfering with your workflow!
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以及更多的小改进
And much more (Rocky Mountains fractals, Inverse Kinematics, Cloud Radiosity, Real-World units, Catmull-Clark subdivision, improved texture management, native Cocoa, new interface design, ...)
  
官方信息:
http://www.e-onsoftware.com/NewsLink/1068366_101104-464-Eon/infinite
http://www.e-onsoftware.com/NewsLink/1068366_101104-464-Eon/xstream
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电驴下载地址:http://www.verycd.com/topics/2864776/
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暂时没有破解 但是可以用试用模式安装和使用
Vue 9 xStream - Build 9005575 - BETA 测试中的升级包
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Integration plug-ins:
[3ds Max] Added plugins for V-Ray 2.0 for 3DS Max. (Standalone plugins installers are required to install the new plugins)
[3ds Max] Fixed a possible slowdown when brushing EcoSystes in complex scenes.
[Maya] Fixed a crash when the user deletes the VueScene object from Maya's outliner
[Maya] Avoid losing all Vue objects when saving the xStream options.
[Maya] Fixed a bug when modifying the selection.
[LightWave] Avoid resetting Vue camera's initial resolution when the corresponding option is not checked
[LightWave 10.0] Fixed compatibility with LightWave 10 newest build (2040).
[LightWave 10.0] Fixed a dead-lock induced by xStream when one starts a VPR render in LightWave 10
[C4D] Fixed Multipass files generated by Vue when Cinema4D uses Anti-aliasing but a low sampling quality.
[xStream Plugins] Fixed a possible crash at the end of MentalRay's prepass, when xStream itself is using GI or GR.
[xStream plugins] Fixed artifacts on procedural terrains in scenes using reflections or refractions.
[xStream plugins] VRay - fixed an infinite recursion when the scene uses a VRay panoramic camera with a fov of 180°.
[xStream plugins] versioning: added a warning when loading an xStream scene created with an older version of the plugin.
Fixed a possible slow down when importing large objects
Fixed a potential crash when hiding metaclouds from render
Fixed the loading of objects containing more than 128 materials
Fixed layer material slope dependency fuzziness.
Fixed some possible memory leaks after closing a scene.
Fixed AddVolumeCloud() python function when used with a MetaCloud file name parameter.
Fixed the removal of one specimen from the Library tab, in World Browser.
[Function graphs] "Random Constant Node" was not properly randomized when clicking on "Randomize graph".
Fixed the Metaball options dialog where Hyperblob-specific options appeared when selecting only a torus component.
Fixed OpenGL autoconfiguration which created a config file that was not read at first restart.
[EcoSystems] Fixed the color of instances using a HyperTexture material whose color depends on the instance position.
Fixed a possible crash when moving/scaling/rotating EcoSystem underlying objects.
Fixed user interface display for global transparency, global reflectivity and Fading out values when out of range.
Fixed terrain editor layer resampling
Fixed potential random crashes when using automatic refreshing of material previews.
Fixed potential circular artefacts below water surface in spectral atmosphere mode.
Greatly reduces square-pattern artifacts showing in some specific configurations of Rocky Moutains & Eroded Rocky Mountains.
Fixed potential crash when populating EcoSystems with option "Decay near foreign objects" when the scene contains individual plants.
Fixed missing mixed materials swap icon button in basic material editor.
Improved OpenGL compatibility with old graphics card.
Fixed potential crash at render time when creating boolean operations involving infinite planes.
Component intensity changes were badly accounted for by displaced metablobs as well as hyperblobs caching their baked mesh.
Fixed randomly occurring OpenGL preview inconsistencies when leaving Metaball and Hyperblob options dialogs through "OK" or "Cancel".
Fixed compatibility problem on plant and reference textures.
Fixed artifacts on some procedural terrains using 3D displacement but no Displacement Mapping.
Fixed a memory leak on MacOS.
[Cocoa] Set menu name to application name.
[Floating licenses] Fixed a possible problem of the license server value being reset to 100.00 when editing the config files.
[Floating licenses] Added an information message when no license is retrieved.
[External Renderer] Improved overall stability.
32-bit:  http://www.multiupload.com/5ZBREU821X
64-bit:  http://www.multiupload.com/R8BTJN3YRN
M a c :   http://www.multiupload.com/MSOEM9N96B
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(以上地址均需代理访问来获取其他多种网盘的下载地址)
And here is somethig new for VRay users - Standalone xStream Plugins Installer
Starting from update 9.0 Build 9005575, Vue 9 xStream is compatible with VRay 2 for 3ds Max. In order to use the xStream plugins for this new renderer, you need to install them using the installer below.
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对于VRay用户来说这里有些新的东西 - 单独的 xStream插件安装包
从 9.0 Build 9005575这个版本开始, Vue 9 xStream就开始完全兼容VRay 2. 为了在这个新的渲染器上使用xStream, 你需要安装下面的特殊插件包.
Win版本:   http://www.multiupload.com/XDWR9YZMFU
Mac版本:  http://www.multiupload.com/01SER0RJQ5
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(以上地址均需代理访问来获取其他多种网盘的下载地址)
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注意:从Build 9005555升级包开始 e-on就已经修复了渲染到本地没水印的那个bug。

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690751794 发表于 2014-3-24 10:20:24 | 显示全部楼层
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谢谢分享
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