[Blender] Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版

[复制链接]
抱着猫的老鼠 发表于 2020-6-26 08:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版22 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981

游客,您需要回复才可以查看或下载该资源!没有账号?注册

本插件是关于Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版,大小:25 MB,支持Blender 2.8, 2.81版软件,支持Win系统,语言:英语。RRCG分享

《Blender全面核心训练练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16757218-1-1.html

更多相关教程请关注:Blender视频教程专区Blender插件专区中文字幕教程专区

视频预览:



Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版25 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版38 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版89 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版50 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版97 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版18 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版23 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版42 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版0 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版23 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版65 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版79 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版44 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981 Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版81 / 作者:抱着猫的老鼠 / 帖子ID:16761913,6508981

What is Grungit?
Grungit is an addon that automatically and effortlessly adds wear and tear to your models with a single click. The result is fully controllable and can deliver anything from imperfections and light wear to heavy damage.
Why Grungit?
Unlike other methods, Grungit has very little impact on performance and it’s fully compatible with EEVEE, but surely the most important benefit is the considerable amount of precious time it saves.
The main goal of Grungit is to assist you, not to dictate a specific style that might not suit your needs, and it doesn't impact your workflow. That makes it very versatile and can deliver all kinds of results : You can use it to add subtle surface imperfections to give your renders an additional layer of realism, or you can make a painted surface for a machine with a lot of grunge, scratches and dirt.
What are the benefits of Grungit?
High quality edge wear, grunge, and dirt with a single click of a button
Compatible with EEVEE
Simple And Fast
1-Click PBR baking
Fully Customizable
Full PBR
Topology-independent
Keeps existing materials and works with add-ons that use the Principled BSDF node.
advanced mode for more manual control
Manual hand-painting to add or remove grunge and/or dirt
Quick mode (no edge wear, useful to add imperfections and uniform wear)
Supports multiple objects and multiple materials
Animatable and adjustable in real-time
Fast render times
Auto-unwrapping
Limitations:
Unexpected behavior on very thin surfaces when the edge wear scale is too big
Some users reported that Grungit does not work with EEVEE in macOS. Unfortunately this is due to a bad OpenGL driver by Apple and there isn't much I (or the Blender developers) could do. In order to render with EEVEE, you need to use the PBR baking feature to convert your materials first.
Baking many objects and materials is a bit slower than baking a single object and material
What do people say about Grungit?
Very easy and straightforward. A simple bake and ready to go with a few intuitive slides.
I like how quickly Grungit lets you test readability in hard-surfaces with the procedural wear, letting you tweak the effect to your liking through several kinds of workflows.
It greatly simplifies and reduces my workload when it comes to adding small detail to my models.
The material works really well and I don't have to make my own materials or import older ones.
It helps me visualize areas of rest vs detail in damaged metal while working on the design. While this would be optimal to do in the finished retopologized mesh, I've used Grungit while working with Hi-Poly before baking.

《Blender全面核心训练练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16757218-1-1.html

更多相关教程请关注:Blender视频教程专区Blender插件专区中文字幕教程专区

人人素材RRCG本资源地址:https://www.rrcg.cn/thread-16761913-1-1.html

精彩评论44

杨元龙 发表于 2020-6-26 08:13:42 | 显示全部楼层

回帖奖励 +1 枚CG币

1234567890
softlight_988 发表于 2020-6-26 08:15:31 | 显示全部楼层

回帖奖励 +1 枚CG币

终于找到了,太不容易了,感谢感谢!
ismesge 发表于 2020-6-26 08:15:46 | 显示全部楼层

回帖奖励 +1 枚CG币

资源哪里好,肯定人人找!
shengyan 发表于 2020-6-26 08:18:59 | 显示全部楼层

回帖奖励 +1 枚CG币

有你真精彩!谢谢您的精彩分享!
苍蓝星Sama 发表于 2020-6-26 08:29:14 | 显示全部楼层

回帖奖励 +1 枚CG币

资源哪里好,肯定人人找!
光魔 发表于 2020-6-26 08:30:31 | 显示全部楼层

回帖奖励 +1 枚CG币

想要成为大师,来人人就对了!
乄乄 发表于 2020-6-26 08:34:25 | 显示全部楼层

回帖奖励 +1 枚CG币

想要成为大师,来人人就对了!
chenlp81 发表于 2020-6-26 08:37:57 | 显示全部楼层

回帖奖励 +1 枚CG币

经典值得一看。
jxl66 发表于 2020-6-26 08:38:55 | 显示全部楼层

回帖奖励 +1 枚CG币

看看学习一下。
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

关注1

粉丝1174

帖子21675

发布主题
关闭

推荐内容上一条 /2 下一条