[Blender] Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版

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抱着猫的老鼠 发表于 2020-6-2 08:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版55 / 作者:抱着猫的老鼠 / 帖子ID:16761461,6475842

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本插件是关于Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版,大小:4MB,支持Blender 2.79, 2.8, 2.81, 2.82版软件,支持Win系统,语言:英语。

《Blender全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16757218-1-1.html

更多相关内容请关注:Blender插件专区Blender视频教程专区中文字幕教程专区

视频预览:



Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版1 / 作者:抱着猫的老鼠 / 帖子ID:16761461,6475842
Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版49 / 作者:抱着猫的老鼠 / 帖子ID:16761461,6475842 Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版63 / 作者:抱着猫的老鼠 / 帖子ID:16761461,6475842 Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版52 / 作者:抱着猫的老鼠 / 帖子ID:16761461,6475842 Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版36 / 作者:抱着猫的老鼠 / 帖子ID:16761461,6475842 Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版66 / 作者:抱着猫的老鼠 / 帖子ID:16761461,6475842 Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版57 / 作者:抱着猫的老鼠 / 帖子ID:16761461,6475842 Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版2 / 作者:抱着猫的老鼠 / 帖子ID:16761461,6475842 Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.49.14版35 / 作者:抱着猫的老鼠 / 帖子ID:16761461,6475842

Preferences: The addon main UI and tools UI (IK-FK snap…) can now be displayed in a custom tab name
Smart: Knees are now in line with the feet, for better legs rotation
Rig: To visualize the IK direction of reference bones, a line can now be displayed in option for the selected bones chain
Rig: New armature presets can now be added in the “armature_presets” directory of the addon, they are loaded into the list on Blender startup
Rig: New “Roll Cursor Distance” to adjust the visual c_foot_roll_cursor distance from the foot
Rig: The hand fist controller now allows negative scale values to spread the fingers, and limit constraints have been added, [0.5 – 1.5] scale range
Rig: The stretch length default value of feet and arms is now 1.0
Export: The shaky bones issue should now be gone with a better evaluation of bone matrices and rotations
Export: Since Unity can support twist bones using scripts, twist bones export for humanoid is now added in the interface
Fixed:
Skin: If “Split Parts” was disabled, two armature modifiers could be added
Rig: The ChildOf constraints of the arm IK pole were not reset when Match to Rig, leading to an offset when snapping IK-FK
Rig: Setting the arm ik pole distance could fail
Rig: The hand fist constraints was missing from “c_thumb1_base”
Smart: Cancelling facial setup could lead to an error
Rig: Disabling facial bones was leading to an error since the latest update
Rig: Non-parallel or not vertically aligned eyes were not properly aligned after Match to Rig. This is now fixed by default, however there is an option in the “Legacy” menu for backward-compatibility with older files.


《Blender全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16757218-1-1.html

更多相关内容请关注:Blender插件专区Blender视频教程专区中文字幕教程专区

人人素材RRCG本资源地址:https://www.rrcg.cn/thread-16761461-1-1.html

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步行骑士 发表于 2020-6-2 08:04:23 | 显示全部楼层

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为了CG币,尼玛拼了!
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终于找到了,太不容易了,感谢感谢!
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hw8230 发表于 2020-6-2 08:22:21 | 显示全部楼层

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happypeter 发表于 2020-6-2 08:28:49 | 显示全部楼层

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终于找到了,太不容易了,感谢感谢!
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