[Maya] Maya中HardMesh外来科技武器硬表面实例制作视频教程

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抱着猫的老鼠 发表于 2020-5-13 10:01:58 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
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本教程是关于Maya中HardMesh外来科技武器硬表面实例制作视频教程,时长:14小时,大小:11 GB,MP4高清视频格式,教程使用软件:MayaHardMesh,共10个章节,作者:hamburg,语言:英语。RRCG分享

Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。

Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。


Hardmesh硬表面网格建模Maya插件V2.3.4版:
https://www.rrcg.cn/thread-16760893-1-1.html

更多相关教程请关注:Maya视频教程专区Maya插件专区中文字幕教程专区

视频预览:



screenshot_8.jpg LClaussen_Rendering_Watermark_01.jpg LClaussen_Rendering_Watermark_02.jpg screenshot_01.jpg screenshot_02.jpg 教程字幕.mp4_20200513_095532.542.jpg 教程字幕.mp4_20200513_095533.934.jpg 教程字幕.mp4_20200513_095535.102.jpg 教程字幕.mp4_20200513_095537.870.jpg 教程字幕.mp4_20200513_095536.966.jpg 教程字幕.mp4_20200513_095541.894.jpg 教程字幕.mp4_20200513_095545.806.jpg 教程字幕.mp4_20200513_095547.223.jpg 教程字幕.mp4_20200513_095551.614.jpg

One glimpse at Lennard Claussen’s portfolio, and you’ll understand why we’re thrilled to be teaming up with Lennard to bring you a tutorial on his weapon creation process.
In this fully narrated, step-by-step tutorial Lennard shares the scripts and setup he uses, his design process, and his expert tips on how to model and texture a futuristic weapon. This is an essential lesson for hard surface artists and students looking to achieve a high level of precision and quality.
By the end of this tutorial, you will have a solid understanding of how to create complex geometry in Maya, how to detail your models and create realistic-looking textures, as well as how to create a final portfolio piece.
If you’re not following Lennard yet, you should. And if you’re ready to learn his workflow from start to finish, check out this tutorial.
Lennard Claussen is a digital artist from Hamburg, Germany. He currently works as a freelancer in the field of look development at Infected Digital. He specializes in hard surface asset creation and is known for complex weapons and vehicles. His work is highly influenced by the Maschinen Krieger Universe and the Wolfenstein franchise. Lennard’s asset creation workflow has been featured on 80lvl.
Contents
– 15 hours narrated, step-by-step video tutorial
– Scripts
– Marking Menu
– Textures
– Exclusive discount code to Maya plugin HardMesh
– 1080 Resolution
– Stream video directly (for Studios who need downloadable files, get in touch)
Software Used
– Maya, HardMesh plugin
– Substance Painter
– Photoshop
Level
Intermediate
Prerequisite
Familiar with software used


Hardmesh硬表面网格建模Maya插件V2.3.4版:
https://www.rrcg.cn/thread-16760893-1-1.html

更多相关教程请关注:Maya视频教程专区Maya插件专区中文字幕教程专区

人人素材RRCG本资源地址:https://www.rrcg.cn/thread-16761148-1-1.html

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suzuka0912 发表于 2020-5-13 10:02:52 | 显示全部楼层

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msms_Fl481mXX 发表于 2020-5-13 10:04:47 | 显示全部楼层

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jxl66 发表于 2020-5-13 10:07:50 | 显示全部楼层

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从业不识人人素材,做遍项目也枉然!
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从业不识人人素材,做遍项目也枉然!
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为了CG币,尼玛拼了!
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资源哪里好,肯定人人找!
如果云知道 发表于 2020-5-13 10:12:24 | 显示全部楼层

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为了CG币,尼玛拼了!
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