[Zbrush] ZBrush与UE4寺庙墙壁完整实例制作视频教程

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抱着猫的老鼠 发表于 2020-2-27 11:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
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本教程是关于ZBrush与UE4寺庙墙壁完整实例制作视频教程,时长:3小时,大小:770 MB,MP4高清视频格式,教程使用软件:Zbrush,UE4,作者:Tyler Smith,共16个章节,语言:英语。RRCG分享

ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16753788-1-1.html

更多相关教程请关注:Zbursh视频教程专区中文字幕教程专区

1 - Intro.m4v_20200227_102225.304.jpg 2 - Reference Gathering And Stone Sculpting.m4v_20200227_102232.199.jpg 4 - Ornament Brush And Detail Creation.m4v_20200227_102247.919.jpg 5 - Final Sculpting Detail.m4v_20200227_102315.311.jpg 3 - Baking.m4v_20200227_102334.007.jpg 3 - Baking.m4v_20200227_102335.447.jpg 3 - Baking.m4v_20200227_102339.543.jpg 4 - Unreal Engine Materials Feature.m4v_20200227_102345.360.jpg 4 - Unreal Engine Materials Feature.m4v_20200227_102349.679.jpg 5 - Final Set Up Of Materials Parameters In Unreal Engine.m4v_20200227_102355.495.jpg

Part 1 – Primary Shapes
Course Description
Part 1 of 3. In this three-part series, Tyler Smith breaks down his process for creating a stone temple architecture tillable texture. Consideration is given to shape design, materials and functional anatomy of architecture, and some different techniques using Zbrush to create forms and elements of detail. In this first part, Tyler gathers reference and begins to focus in on the design and shape arrangement of the trim sheet while blocking in the basic forms using Zbrush.
Part 2 – Detailed Shapes
Course Description
Part 2 of 3. In this three-part series, Tyler Smith breaks down his process for creating a stone temple architecture tillable texture. Consideration is given to shape design, materials and functional anatomy of architecture, and some different techniques using Zbrush to create forms and elements of detail. In this second part, Tyler focuses on fine detail sculpting of the stone patterns and stone surfaces in Zbrush.
Part 3 – Materials in UE4
Course Description
Part 3 of 3. In this three-part series, Tyler Smith breaks down his process for creating a stone temple architecture tillable texture. Consideration is given to shape design, materials and functional anatomy of architecture, and some different techniques using Zbrush to create forms and elements of detail. In this third and final part, Tyler demonstrates painting in the color and roughness values, baking in XNormal, then using Unreal Engine to set up the Material Features and Parameters to achieve the final look in engine.

《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16753788-1-1.html

更多相关教程请关注:Zbursh视频教程专区中文字幕教程专区

人人素材RRCG本资源地址:https://www.rrcg.cn/thread-16759988-1-1.html

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