[Unreal Engine] UE4游戏环境场景特效制作流程大师级视频教程

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本教程是关于UE4游戏环境场景特效制作流程大师级视频教程,时长:超过20小时,大小:20 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,附源文件,作者:Fabio Silva,共8个章节,语言:英语。RRCG分享

Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html

更多相关教程请关注:UE4视频教程专区UE4游戏素材专区中文字幕教程专区

视频预览:





FX for Games week 1 - Classroom - CG Master Academy.mp4_20200211_141537.998.jpg FX for Games week 1 - Classroom - CG Master Academy.mp4_20200211_141540.157.jpg FX for Games week 1 - Classroom - CG Master Academy_3.mp4_20200211_141554.462.jpg FX for Games week 1 - Classroom - CG Master Academy_3.mp4_20200211_141557.374.jpg FX for Games week 1 - Classroom - CG Master Academy_3.mp4_20200211_141559.486.jpg FX for Games week 1 - Classroom - CG Master Academy_5.mp4_20200211_141607.701.jpg FX for Games week 1 - Classroom - CG Master Academy_7.mp4_20200211_141614.205.jpg FX for Games week 3 - Classroom - CG Master Academy.mp4_20200211_141802.549.jpg FX for Games week 3 - Classroom - CG Master Academy_3.mp4_20200211_141809.589.jpg FX for Games week 3 - Classroom - CG Master Academy_3.mp4_20200211_141811.085.jpg FX for Games week 3 - Classroom - CG Master Academy_10.mp4_20200211_141820.214.jpg FX for Games week 5 - Classroom - CG Master Academy.mp4_20200211_141826.141.jpg FX for Games week 5 - Classroom - CG Master Academy_8.mp4_20200211_141830.805.jpg FX for Games week 7 - Classroom - CG Master Academy.mp4_20200211_141843.053.jpg FX for Games week 7 - Classroom - CG Master Academy_5.mp4_20200211_141846.286.jpg FX for Games week 7 - Classroom - CG Master Academy_8.mp4_20200211_141849.989.jpg FX for Games week 7 - Classroom - CG Master Academy_8.mp4_20200211_141852.406.jpg FX for Games week 8 - Classroom - CG Master Academy.mp4_20200211_141901.117.jpg FX for Games week 8 - Classroom - CG Master Academy_8.mp4_20200211_141904.118.jpg 5. using a more automated approach to camera tracking using detect features sett.jpg 4. refining our camera solve part 3.mp4_20200210_122851.424.jpg 3. tweaking procedural fire shader settings to increase realism.mp4_20200210_122.jpg 5. tweaking fire scaling.mp4_20200210_122906.568.jpg 6. creating holdout geometry for masking.mp4_20200210_122911.120.jpg 1. working with blenders color management node.mp4_20200210_122918.784.jpg 1. working with blenders color management node.mp4_20200210_122920.192.jpg 3. creating glare and colorizing footage based on flame color in compositor.mp4_.jpg

In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.


《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html

更多相关教程请关注:UE4视频教程专区UE4游戏素材专区中文字幕教程专区

人人素材本内容地址:https://www.rrcg.cn/thread-16759752-1-1.html

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