[Maya] Maya角色重新拓扑技术大师级训练视频教程

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抱着猫的老鼠 发表于 2019-8-6 09:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
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本教程是关于Maya角色重新拓扑技术大师级训练视频教程,时长:10小时,大小:2.3 GB,MP4高清视频格式,教程使用软件:Zbrush 2018,Maya 2018,附源文件,作者:flippednormals,共13个章节,语言:英语。

Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。

Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。


《Maya全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16698485-1-1.html

更多相关教程请关注:Maya视频教程专区中文字幕教程专区

img_1-5.jpg img_2-4.jpg img_3-4.jpg img_4-3.jpg img_5-3.jpg img_6-3.jpg img_7-3.jpg img_8-2.jpg img_9-2.jpg img_10-2.jpg 01. Retopology Preparation in ZBrush.mp4_20190806_084428.860.jpg 01. Retopology Preparation in ZBrush.mp4_20190806_084431.563.jpg 01. Retopology Preparation in ZBrush.mp4_20190806_084434.707.jpg 02. Blocking in the Loops.mp4_20190806_084441.635.jpg 02. Blocking in the Loops.mp4_20190806_084443.956.jpg 02. Blocking in the Loops.mp4_20190806_084445.844.jpg 03. Connecting Loops.mp4_20190806_084451.579.jpg 04. Head Retopology.mp4_20190806_084458.252.jpg 05. Ears Retopology.mp4_20190806_084503.612.jpg 06. Hands Retopology.mp4_20190806_084509.428.jpg 06. Hands Retopology.mp4_20190806_084512.667.jpg 07. Feet Retopology.mp4_20190806_084518.579.jpg 08. Finalizing the Body.mp4_20190806_084522.275.jpg 08. Finalizing the Body.mp4_20190806_084523.348.jpg 08. Finalizing the Body.mp4_20190806_084525.044.jpg 09. Modeling Teeth, Eyes, Claws & Tongue.mp4_20190806_084533.588.jpg 10. UV Mapping of the Body.mp4_20190806_084537.860.jpg 10. UV Mapping of the Body.mp4_20190806_084539.876.jpg 10. UV Mapping of the Body.mp4_20190806_084542.780.jpg 10. UV Mapping of the Body.mp4_20190806_084543.955.jpg 11. Additional UV Mapping.mp4_20190806_084548.131.jpg 11. Additional UV Mapping.mp4_20190806_084549.548.jpg 11. Additional UV Mapping.mp4_20190806_084551.228.jpg 12. Model Cleanup.mp4_20190806_084555.940.jpg 13. Reprojecting in ZBrush.mp4_20190806_084603.235.jpg 13. Reprojecting in ZBrush.mp4_20190806_084608.483.jpg 13. Reprojecting in ZBrush.mp4_20190806_084609.411.jpg 13. Reprojecting in ZBrush.mp4_20190806_084616.548.jpg

From Start To Finish
With almost 5 hours of high-quality training, you’ll learn how to retopologize a full character from start to finish. We cover how to prepare your model in ZBrush, block out the most important loops and how to connect everything up. This exact method has been used for retopo of characters like the Xenomorph from Alien Covenant, and many more.
For All 3D Software
Follow along in your favourite 3D software, like Blender, 3ds Max and Modo! While we’re using Maya 2018, the principles are exactly the same in all other tools. As long as you know how your retopology tool works, you should be able to follow along with no problem, using your preferred 3D package!
Learn How to Retopo for Film
This technique for retopology has been developed while working in the film industry, where the topology requirements are intense! Once you know this method, you’ll be able to retopologize your own characters time and time again. It’s a formula which can be repeated on any character, regardless of style and complexity.
Professional UV Layout
Learn how to quickly and efficiently UV map a full character, which not only has no stretching, but also will be ready for texturing in Mari. By the time we’re done, the character has a very practical UDIM layout, perfect for Mari. You’ll also learn how to copy UVs from one model to another, like the teeth and claws.
Level: Intermediate/Advanced
This tutorial is made for people with an intermediate understanding of how 3D software works – and who wants to take their work to the next level. While all the steps are shown, it’s expected that you know Maya (or your preferred 3D software) works.


《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16753788-1-1.html
《Maya全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16698485-1-1.html

更多相关教程请关注:Zbursh视频教程专区中文字幕教程专区

人人素材本内容地址:https://www.rrcg.cn/thread-16757602-1-1.html

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Maya角色重新拓扑技术大师级训练视频教程
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