本软件是由unity机构出品的Unity3D游戏开发引擎软件V5.3.2f1版,Unity Pro v5.3.2f1 Win64,大小:250 MB,支持Win64位系统,语言:英语。
Unity是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。Unity类似于Director,Blender game engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone、Windows phone 8和Android平台。也可以利用Unity web player插件发布网页游戏,支持Mac和Windows的网页浏览。它的网页播放器也被Mac widgets所支持。
Unity Pro v5.3.2f1 Win64
Unity – a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of professional quality applications, and “quite accidentally” contains the most powerful engine this side of a million dollars.
Graphics features:
Shader importing has been massively improved:
• Shaders are imported much faster, especially complex surface shaders. Instead of compiling all shader variants for all possible platforms at import time, now the needed shader variants for needed platforms are compiled on-demand. Shader compilation results are cached under Library folder, so identical compilations happen much faster.
• Error reporting was improved. Errors are reported on correct lines (imagine that!), and errors in .cginc files report the filename.
• Surface shader debugging was improved. No more “#pragma debug” nonsense; just click “Show generated code” in the inspector.
• Added Sparse Texture support (also known as “mega textures” or “tiled textures”). This is a low-level API feature, see SparseTexture class. Implemented on DirectX 11.2 (via tiled resources) and desktop OpenGL (via ARB_sparse_texture).
• Added stereoscopic rendering on DX 11.1 (requires Windows 8.1 and compatible hardware).
• Introduced support for OpenGL ES 3.0 on iOS devices (starting with A7 devices).
• Graphics: Support for 3D textures in OpenGL ES 3.0.
OS – Windows XP, Windows Vista, Windows 7, Windows 8