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标题: Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版 [打印本页]

作者: 抱着猫的老鼠    时间: 2020-6-26 08:00
标题: Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版
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本插件是关于Grungit 1-Click Wear And Tear磨损瑕疵破旧Blender插件V1.1版,大小:25 MB,支持Blender 2.8, 2.81版软件,支持Win系统,语言:英语。RRCG分享

《Blender全面核心训练练视频教程》中文字幕版:
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What is Grungit?
Grungit is an addon that automatically and effortlessly adds wear and tear to your models with a single click. The result is fully controllable and can deliver anything from imperfections and light wear to heavy damage.
Why Grungit?
Unlike other methods, Grungit has very little impact on performance and it’s fully compatible with EEVEE, but surely the most important benefit is the considerable amount of precious time it saves.
The main goal of Grungit is to assist you, not to dictate a specific style that might not suit your needs, and it doesn't impact your workflow. That makes it very versatile and can deliver all kinds of results : You can use it to add subtle surface imperfections to give your renders an additional layer of realism, or you can make a painted surface for a machine with a lot of grunge, scratches and dirt.
What are the benefits of Grungit?
High quality edge wear, grunge, and dirt with a single click of a button
Compatible with EEVEE
Simple And Fast
1-Click PBR baking
Fully Customizable
Full PBR
Topology-independent
Keeps existing materials and works with add-ons that use the Principled BSDF node.
advanced mode for more manual control
Manual hand-painting to add or remove grunge and/or dirt
Quick mode (no edge wear, useful to add imperfections and uniform wear)
Supports multiple objects and multiple materials
Animatable and adjustable in real-time
Fast render times
Auto-unwrapping
Limitations:
Unexpected behavior on very thin surfaces when the edge wear scale is too big
Some users reported that Grungit does not work with EEVEE in macOS. Unfortunately this is due to a bad OpenGL driver by Apple and there isn't much I (or the Blender developers) could do. In order to render with EEVEE, you need to use the PBR baking feature to convert your materials first.
Baking many objects and materials is a bit slower than baking a single object and material
What do people say about Grungit?
Very easy and straightforward. A simple bake and ready to go with a few intuitive slides.
I like how quickly Grungit lets you test readability in hard-surfaces with the procedural wear, letting you tweak the effect to your liking through several kinds of workflows.
It greatly simplifies and reduces my workload when it comes to adding small detail to my models.
The material works really well and I don't have to make my own materials or import older ones.
It helps me visualize areas of rest vs detail in damaged metal while working on the design. While this would be optimal to do in the finished retopologized mesh, I've used Grungit while working with Hi-Poly before baking.

《Blender全面核心训练练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16757218-1-1.html

更多相关教程请关注:Blender视频教程专区Blender插件专区中文字幕教程专区
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