Preferences: The addon main UI and tools UI (IK-FK snap…) can now be displayed in a custom tab name
Smart: Knees are now in line with the feet, for better legs rotation
Rig: To visualize the IK direction of reference bones, a line can now be displayed in option for the selected bones chain
Rig: New armature presets can now be added in the “armature_presets” directory of the addon, they are loaded into the list on Blender startup
Rig: New “Roll Cursor Distance” to adjust the visual c_foot_roll_cursor distance from the foot
Rig: The hand fist controller now allows negative scale values to spread the fingers, and limit constraints have been added, [0.5 – 1.5] scale range
Rig: The stretch length default value of feet and arms is now 1.0
Export: The shaky bones issue should now be gone with a better evaluation of bone matrices and rotations
Export: Since Unity can support twist bones using scripts, twist bones export for humanoid is now added in the interface
Fixed:
Skin: If “Split Parts” was disabled, two armature modifiers could be added
Rig: The ChildOf constraints of the arm IK pole were not reset when Match to Rig, leading to an offset when snapping IK-FK
Rig: Setting the arm ik pole distance could fail
Rig: The hand fist constraints was missing from “c_thumb1_base”
Smart: Cancelling facial setup could lead to an error
Rig: Disabling facial bones was leading to an error since the latest update
Rig: Non-parallel or not vertically aligned eyes were not properly aligned after Match to Rig. This is now fixed by default, however there is an option in the “Legacy” menu for backward-compatibility with older files.