What you’ll learn
Model simple 3D objects
Modify objects
Use simple materials
Render scenes in Blender
Requirements
You do not need any additional materials. Everything will be provided to you.
Description
If you have never used Blender or know it only superficially, and if you want to learn it from the very basics, this course is for you. It covers a lot of the basic techniques used for modeling and shading 3D objects.
This Blender basics course covers:
· creating objects
· deleting objects
· object mode vs edit mode
· ortho view vs perspective view
· extruding
· the move, rotate and scale transformations
· selecting object
· selecting all
· deselecting all
· adding materials
· selecting edge loops
· vertex select vs edge select vs face select modes
· bridging edge loops
· assigning materials
· the mirror modifier
· solid shading vs wireframe shading vs material preview vs rendered shading
· box select vs circle select modes
· insetting
· the last operator panel
· applying modifiers
· views : front, back, right, left, top, bottom, camera
· the array modifier
· setting origin to geometry
· moving the cursor to selection
· the world color
· point lights
· creating new collections
· glass material
· screen space reflections
· refraction
· roughness
· IOR
· camera focal length
· locking camera to view
· sampling
· rendering the image