作为世界上最流行的基于物理的渲染器之一,V-Ray每天都被全球各地的顶级设计工作室、建筑设计公司、广告公司和视觉效果公司使用着。Chaos Group也注意到,这些公司有许多正在快速采用虚幻引擎来创作互动或沉浸式体验,因此在他们看来制作V-Ray for Unreal是顺理成章的事。这款软件自3月开始测试,完整产品在Autodesk University 2018开幕一周前完成。
在这个例子中,这种顺畅工作流程就意味着轻松修改使用3ds Max、Maya、Rhino或虚幻引擎中的SketchUp创建的V-Ray场景,而不必学习新的渲染样式。通过V-Ray for Unreal,可以自动将光源和材质转换为用于UE工作流程的实时对应项,同时又与原项目保持智能连接——因此你可以继续在虚幻编辑器中用同样的内容创建质量不受影响的光线追踪渲染器。blog_body_img1.jpg“我们希望通过V-Ray for Unreal创造出将V-Ray场景带入实时环境的最方便快捷的方法,让艺术家们能够直接从虚幻引擎渲染V-Ray光线追踪图像,”Tracy说。“现在,艺术家们可以通过他们已经了解的工作流程实现赏心悦目、基于物理的实时渲染。”
“能够将我们获得学院大奖的光线追踪技术带入虚幻引擎中,并看到艺术家们用它创作出的精彩内容,而且工作流程也略有简化,我们感到非常兴奋,”Tracy说。“与Epic的合作很棒,从开发角度来看,UE4的开放平台性质颇有帮助。我认为对任何在流程中使用了V-Ray并有意使用虚幻引擎的工作室来说,V-Ray和虚幻引擎的结合都是顺理成章的。”blog_body_img2.jpg V-Ray for Unreal现已推出。想了解定价和供应信息,或者下载试用版,请访问Chaos Group网站。
但现在客户可以在过渡到实时流程时保留在V-Ray知识方面的投资,同时探索使用Unreal Studio能够实现的可能性。V-Ray for Unreal解决的是V-Ray保真度和V-Ray渲染的问题,而Unreal Studio更多地关注场景结构、元数据和优化互动式体验资源的能力。
由于支持3ds Max、Revit和SketchUp Pro(更不用说还有各种CAD格式),Unreal Studio是V-Ray for Unreal的理想搭档。它的Datasmith功能集不仅提供导入功能,还提供可以和V-Ray for Unreal并用的数据优化工具。除了Datasmith之外,它还提供一对一凭票支持、针对性学习和与行业相关的模板及资源。
As one of the world’s most popular physically-based renderers, V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Chaos Group also noticed the rapid adoption of Unreal Engine by many of these firms to create interactive or immersive experiences, so for them to produce V-Ray for Unreal was a logical step. V-Ray for Unreal is the fastest, simplest way to bring V-Ray scenes directly into the Unreal Editor. And it allows you to render ray traced, photorealistic images using V-Ray directly in Unreal.
True photorealistic rendering directly from Unreal
When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for. V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.
Use the content creation workflow you already know
Create your scene the same way you normally do using V-Ray and your favorite 3D application (3ds Max, Maya and SketchUp). Then, export your V-Ray scene from the host application and import it using V-Ray for Unreal.
Smart translation of materials and lights
When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows. At the same time, your original materials remain connected to their real-time versions and are called up when you’re ready to render.
Your gateway to virtual reality
Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor. V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.
System Requirements:
OS:Windows® 7 SP1 / Windows® 8/8.1 Windows 10 (x64)
Memory:8 GB RAM and 8 GB swap minimum
CPU:Intel® or AMD® 64-bit processor with SSE 4.2 support