标题: 3dsMax2014游戏建模视频教程 Digital-Tutors Introduction to Modeling for Games ... [打印本页] 作者: 抱着猫的老鼠 时间: 2013-6-25 12:24 标题: 3dsMax2014游戏建模视频教程 Digital-Tutors Introduction to Modeling for Games ... (, 下载次数: 35)
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本视频教程是由Digital-Tutors机构出品的3dsMax2014游戏建模视频教程,Digital-Tutors Introduction to Modeling for Games in 3ds Max,时长:6小时04分,大小:3.79 GB,FLV高清视频格式,附工程源文件,教程使用软件:3ds Max 2014,作者:Joshua Kinney,共33个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
Digital-Tutors Introduction to Modeling for Games in 3ds Max
In this series of 3ds Max tutorials we will get an introduction to the modeling pipeline for games.
We’ll start out by learning how to organize our high-poly model and begin separating its parts to create an exploded version of the model. This will help us during the modeling and baking phase of our project.
From there we’ll begin modeling the low polygon version of the RC car and discuss many of the key tools and techniques for game modeling. We’ll discuss ways to reuse models from the high-polygon version and then use the Graphite Modeling tools to learn how the retopologize workflow works.
Once we’ve finished modeling we’ll begin unwrapping our low-polygon version and discuss how to properly pack our UVs to get the most out of our textures. To wrap the training course up, we’ll learn how to bake maps that will give us the high-poly look we desire on our low-poly model.
By the end of this tutorial, you will have a solid understanding of how to model for video games and you’ll have all the skills you need to begin creating your own game models.