标题: 《3dsmax游戏冲锋枪建模视频教程》Digital-Tutors Creating a Game-Ready Tommy Gu... [打印本页] 作者: 抱着猫的老鼠 时间: 2013-4-23 11:15 标题: 《3dsmax游戏冲锋枪建模视频教程》Digital-Tutors Creating a Game-Ready Tommy Gu... (, 下载次数: 17)
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本视频教程是由Digital-Tutors机构出品的3dsmax游戏冲锋枪建模视频教程,Digital-Tutors Creating a Game-Ready Tommy Gun in 3ds Max,时长:6小时56分,大小:2.82 GB,FLV高清视频格式,附工程源文件,教程使用软件:3ds Max, Photoshop CS4, Marvelous Designer, V-Ray, PhotoLooks, 作者:Maciej Jura,共21个章节,语言:英语。人人素材网整理发布。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
Digital-Tutors Creating a Game-Ready Tommy Gun in 3ds Max
In this series of tutorials we take a look on process of creating a gun for use in a game engine like UDK, Unity, or CryEngine.
We go through this process bit by bit starting off by creating a high poly version of the gun using subdivision techniques. The next step will be creating a low-poly version. When this is finished we will take a look how to unwrap elements in order to create the UV Layout. Then we move on to baking ambient occlusion and normals maps. We use Render To Texture dialog in 3ds Max to accomplish this.
After we finish it we'll move over to Photoshop and start to create a diffuse map as well as a specular map. Lastly we'll check our results in Marmoset Toolbag.